I have been busy working on a prototype tank game that uses iOS MPC for multiplayer functionality. I started with some code on Github to get a head start on the tank movements and collision detection. MPC is pretty easy to use with the only problem I encountered were stale peers showing up in the peer browser. This was solved by storing the MCPeerID for reuse as well as making sure the MPC assistant stopped advertising when the application went into the background or the peer became disconnected. This is what the application looks like with two players (max of four):
I just started exploring game development again to give myself a break from my daily work as a data architect. First I had to find tools that would run on a Mac and create games for Android as well as iOS.